Worst case scenario would be to use a combination of constraint and translate/rotate 'Move/Copy Body' features to get the desired orientation. In other words, you can only use one reference plane and an edge, face, or vertex. You will not be able to use an axis or reference plane with another plane for constraints. If you see this warning “Please select an entity from one of the moving bodies” select a vertex, edge, or face if possible. The last thing to know is that 'Move/Copy Body' does not allow a combination of reference geometry as constraints to be added in an imported part. The good news is those types of orientation changes can easily be broken up into multiple features. Move/Copy Body LimitationsĪs mentioned above, the 'Move/Copy Body' feature will not allow you to translate and rotate in the same step or command. This feature acts as a point in time and can be modified by selecting 'Edit Feature'.
![draftsight professional copy comand draftsight professional copy comand](https://www.beacon-india.com/wp-content/themes/beaconindia/images/prof.png)
After selecting 'Add' for the third time, this locks in all three 'Constraints' into one 'Move/Copy Body' feature.
![draftsight professional copy comand draftsight professional copy comand](https://i.ytimg.com/vi/Y0SQWEGnrM4/maxresdefault.jpg)
![draftsight professional copy comand draftsight professional copy comand](http://3.bp.blogspot.com/-71bbRd93Cl8/TvebJO5Jq1I/AAAAAAAAAFM/pGuTKKGIwa8/s1600/matrix.png)
Vertices or edges can be used when a flat face might not always be available. The Front Plane could have also been used for this step. This final action gets the origin placed in the lower-left corner. The final step shows that you can use the Origin as a point for one of the constraints just like in a regular assembly mate. You can add several 'Constraints' in the same command, just remember to select 'Add' to lock in each constraint. One intuitive way is to use the 'Constraint' option with a bottom face making it Coincident to the Top Plane as shown below. Step 1 uses the Right Plane and lower back vertex as shown below. In this example, we use the 'Constraints' option with three default planes and a combination of geometry entities to get the desired orientation, moving the origin into the lower left-hand corner. You can translate in multiple directions in one step or feature but you cannot translate and rotate in the same feature. The geometry can be manipulated by dragging the arrows or circles or by entering values into the dialog boxes. The Translate/Rotate option will show a large, orange triad (shown below) that can be used to manipulate the orientation of bodies. Just as when mating components in assemblies, three mates/constraints can fully define the orientation of prismatic bodies. The 'Constraints' option is very similar to using the standard assembly mates. Highlighted above in the lower two red boxes are the two ways to move the bodies, Translate/Rotate or Constraints. As shown below, ensure the "Copy" option is unchecked so that you only move the geometry and not duplicate it. Select the desired body(s) from the graphics area or from the Solid or Surface Bodies folders. When using the 'Move/Copy Body' feature, first select the solid or surface body(s) to move. This will show you how many solid or surface bodies are in a native SOLIDWORKS file or an imported model. Check the ‘Solid’ and ‘Surface Bodies’ folder in the FeatureManager Design Tree to get a better understanding of what type of geometry you are working with. This feature works with both solid and/or surface bodies. In the Features drop-down menu, navigate to Insert > Features > Move/Copy…
![draftsight professional copy comand draftsight professional copy comand](https://www.solidsolutions.co.uk/page-images/OG/solidworks-2D-CAD-DraftSight.jpg)
The Move/Copy Body feature is not located in the Command Manager Features Tab.
Draftsight professional copy comand how to#
how to Access the “Move/Copy Body” Feature Reorienting a part can also help with drawing view creation or with making mold tooling. This will make it easier to locate in assemblies. The ‘Move/Copy Body’ feature can be used reorient geometry to the default planes. You cannot just change the sketch plane of the first feature and attempt to fix it so easily. Unlike a native SOLIDWORKS model, your choices for modifying the orientation of the imported model are limited. When working with imported STEP, IGES, or Parasolid imported geometry, there might be a need to reorient the model. The SOLIDWORKS 'Move/Copy Body' command is an efficient way to get a model reoriented properly for a variety of downstream uses.